I recently picked up Shadow of Mordor for Xbox and came across a game mechanic that can be quite annoying: unending waves of enemies. In Shadow of Mordor the orcs spawn continuously, frequently even within range of your vision so you can watch them appear out of nowhere. What this means is that if you get into a relatively large fight with orcs by the time you have finished killing all of the ones near you a whole new group has spawned and the process repeats itself indefinitely. Because of this any time I got caught while sneaking or had a tussle with a couple orcs I usually ended up running once the big mob arrived. Don't get me wrong, Shadow of Mordor is a great game otherwise this mechanic is just rather intrusive. I understand that open world games like this have to have enemies that respawn, and the point of this post isn't to say enemies should never come back, but to have them spawn continuously and rush at you non-stop. Shadow of Mordor isn't the only culprit here either. Big offenders I can think of are earlier CoDs, Far Cry 2, some Battlefields, and of course Neverwinter with the superfluous waves of enemies accompanying every single raid boss. Obviously MOBA's like League of Legends are different because the whole point of the minions is to spawn in a straight line, but outside of that and the potential for a few special missions in games where you are supposed to die and/or be on the run unending enemies reeks of bad game design.
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NicI'll write about science, philosophy, shows and video games. The first two frequently in regards to the latter two. Archives
March 2016
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